Sunday, March 27, 2011

Common report

Common report

We analysed three videos: “How to speak in a restaurant?”, „Hobbies“ and “How to Multiply with Your Fingers”.
First videos educational goal was to teach pupils how to speak in restaurant.  It was approached clearly and understandably. The best part of the video was that creators had captured two different ways how to speak in restaurant so that pupils have an opportunity to see both ways and can make their conclusions about which way is the right way.  Though the video is well made it has no worksheet with it so it leaves pupils in a passive role.
Second videos educational goal was to teach vocabulary about hobbies. This video has many good sides. First of all it has been created to different types of learners. This video helps pupils with spatial, kinaesthetic, linguistic, inter- and intrapersonal and maybe even musical intelligences to learn new vocabulary in a fun but yet educational way. Secondly - creators have used phonetic symbols and example sentences to make acquiring new vocabulary easy and logical. It has a worksheet with it and therefore pupils have an active role while watching this video.
Third videos educational goal was to teach pupils how to multiply with their fingers. Though this video gives a good tip for math learners it leaves pupils with a passive role while watching it because there is no activities or worksheets concluded. Therefore we cannot speak about how the educational purposes were approached.
“How to speak in a restaurant?” is based on Communicative Language Teaching Approach. Their lines are not authentic but close to real life situation. Video “Hobbies” is based on direct method as they act, show the phrase, give pronunciation and example sentence as well. “How to Multiply with Your Fingers” is done using deductive method, where the student starts multiplying after getting the rule from the teacher.
The restaurant-video is suitable in the evocation phase to start speaking and acting lesson. The worksheet introduces essential vocabulary that is needed to create dialogues of this topic. “Hobbies” video can also be used to introduce this topic because there are phonetic symbols and they repeat the pronunciation for three times. It can also be used to revise the spelling. The multiplying-video can be used in any phase of the lesson and it can be integrated to math lesson as well.
Our favourite educational video is “How to Multiply with Your Fingers”. We think this is a good video with clear picture and sound, camerawork is well done and is has logical structure. Also we can point out the fact that actors were natural. On the other hand, the bottleneck of this video is the point that students are quite passive while watching this video. They can try multiplying same numbers from the video but they do not have enough time try out their own operation.

All the videos were made with devotion and it reflected from their quality quite nicely. However, the video which was created to teach students how to multiply with their fingers had the best quality of them. It was really nicely captured. Cameraman had done an excellent work capturing this video from different angles.  In addition it also had quite good lighting and it was clear and easy to watch even from the full screen mode. The video makes a really professional impression.
The video which was created to teach pupils how to speak in restaurant was nicely captured and cut. Only thing we would change is subtitles. Since background was quite light subtitles were sometimes hard to read. If the creators like to use white colour for subtitles they should consider using bit bigger font of the letters. But we would still recommend them considering using different colour.
Third video was made most children friendly and very interesting to watch but had too many elements in it. For example there were moments where background activity was going on and then star with the actor and word appeared. It created bit too distracted impression. I would recommend the authors to consider the star with the actor and word(s) to appear without the background activity.

We noticed two mistakes in the “Hobbies” video. There is no “t” in the pronunciation of word dance and in an example sentence to the phrase “to play with dolls” should be “A girl plays with dolls.” Negative side of the multiplying-video is a strong accent.
The restaurant-video’s starts and ends with music, but to set better restaurant mood, there could have been some smooth and calm background music as well. Characters were bit reserved but that is acceptable considering the situation. “Hobbies” video’s songs and locations were chosen to illustrate presentable vocabulary; characters were very lively and enthusiastic. There was quietness in the beginning and in the end of the multiplying-video but there could have been some background music. Characters played well and were natural as we mentioned before. Video’s location and background were suitable for this video because Arne was learning multiplying.

Monday, January 17, 2011

Benefits of interactive multimedia courseware

Benefits of interactive multimedia courseware

Introduction
Nowadays we can't speak about high quality learning environment, when we speak about using paper, books and pencils. If we want to create high learning environment we have to include term "multimedia" in it. In today's information age, multimedia has the potential to create high quality learning environments for everyone.  The key elements of multiple media, user control over the delivery of information, and interactivity can be used to enhance the learning process through creating integrated learning environments. When something is explained, we can combine the explanation with illustrative examples, we can give feedback to the online assignments and the user can be provided with opportunities to practice and experiment. A range of media elements can be used to convey a given message and the user can study at a time and place convenient to them, taking as long or as little as they need (Cairncross & Mannion sine anno).

What is multimedia courseware?
Different people understand multimedia courseware differently, but mostly it is understood as the use of different communication mediums within a single computer program used to present information. When we speak about communications mediums, we mean audio for music, sound effects, or voice-over narration, still photographs and / or graphics to help the user understand the message that is being presented, video to further explain or illustrate ideas (Hick, 1997).

What are the benefits of the interactive multimedia courseware?
According to Hick (1997) the benefits of interactive multimedia courseware are:
  • It improves learning. Numerous studies over the years have shown that when interactive multimedia is used in the classroom, it is being more enjoyed and it has increased learning. Najjar (1996:30) found that "learning was higher when information was presented via computer-based multimedia systems than traditional classroom lectures".
  • It is interactive. Numerous studies have found that interactivity has a strong positive effect on learning (Bosco, 1986, Fletcher, 1989, 1990, Stanfford, 1990). For example, Bosco (1986) reviewed 75 learning studies and found that learners learn faster, and have better attitudes toward learning when using interactive multimedia.
  • It is flexible. Multimedia courseware, when on CD, can be used anytime and anywhere. You only need to have computer and you can choose your own time to study.
  • It is modular. Each topic or section can stand alone, so managers or trainers can delve deeply into the topic areas they need to learn, and skip over the ones they don't. In many cases applications include the option to custom build the application for your specific use where you can choose modules, and even edit the content in some fields.
  • It is practical. It is capable of presenting true to life situations that allow learners to learn best when faced with real problems. Video simulations, simple animations – they all help learners to learn by doing or coaching. Methods like these are all effective ways to develop practical skills and increase information retention.
  • Consistent. All learners learn the same principles and skills. Computer-based courseware typically forces instructional designers to better organise and structure learning materials, and this alone can result in learning advantages.
  • It is timely. You can use this program when situations arise, because research has shown that people learn better when they are faced with the similar topic at the moment.
  • It is engaging. When live-action videos, audio, graphics, feedback, expert advice, questions and answers, have been used, it keeps learners interested and reinforces their skills. Though these methods are exciting and fun, they are challenging at the same time, and it makes the learners to return to the program again and again. Through continual practice, learning is absorbed and integrated into daily performance.
  • It is cost-effective. Studied have shown that it is less expensive and more effective than traditional classroom learning only.

Where and when can we use interactive multimedia courseware?
According to Regan (sine anno), interactive multimedia courseware can be used in:
1. case studies, where the aim is to illustrate the design, development and/or failure of engineered devices/structures/systems;
2. tutorials to develop specific skills;
3. laboratory "mentors" where the multimedia courseware serves as guide, stepping students
through the various aspects:
4. supplement  to lectures or a resource necessary to complete assigned homework;
5. a major vehicle for dissemination of lectures, course materials and/or homework
6. or as a platform for student report creation.

Conclusion
Multimedia can bring a number of advantages to the education. It can help learners come to a deeper understanding through  supporting materials when new material is being presented. It involves the learner actively into the learning process and promotes internal reflection. Also, the dialogue between teacher and student can be supported through  combining  interactive multimedia with communications technology. But the he most important thing to remember is: with or without multimedia elements, learner has to be motivated to learn. Only then we can speak about real learning.

SOURCES:

Cairncross, S. & Mannion, M. (sine anno). Interactive Multimedia and Learning: Realizing the Benefits. http://personal.tsss.edu.hk/kem/msc/6025/5446424.pdf [17.01.2011]

Hick, S. (1997). Benefits of interactive multimedia courseware. [16.01.2011]

Regan, M. (sine anno). Interactive Multimedia Courseware and the Hands-on Learning Experience: An Assessment Study. http://reference.kfupm.edu.sa/content/i/n/interactive_multimedia_courseware_and_ha_120243.pdf [16.01.2011]


Worksheet

This is my worksheet that goes with the video from previous post.Have fun :)

Sunday, January 16, 2011

Teaching adjectives and degree of comparison



This video is made for students age between 11-13. This is made with humour. It teaches adjectives that are not so common. This video is made to enrich pupils vocabulary and it revises the degree of comparison. Enjoy :)